Best Items To Sell in Lethal Company

Wondering what the best scrap is in the game? Lethal Company is an innovative co-op horror experience where a group of four players collaborates to tackle challenges and face various monsters during their adventures. Boasting viral success, the game has gained popularity on Steam, offering an engaging and enjoyable experience, particularly when played with friends. In the game, achieving success involves collecting ample scrap to meet quotas and maximize profits. But which ones are the best scrap to collect if you want to sell them? In this guide, we will take you through the best items to sell in Lethal Company.

As you receive new quotas from the Company, the demand for scrap increases, requiring additional credits to purchase essential survival items. Essentially, the objective of the game revolves around scavenging and selling scrap to the Company while exploring abandoned moons. To optimize your efforts, it’s crucial to identify the most valuable items, as not all items contribute significantly to your earnings. Facility raids yield an impressive array of items, but due to limited inventory space or the dangers of venturing out in the dark, players may need to prioritize certain items during collection. If you’re curious about the scrap you can collect and their corresponding values, check out the list of the best items to sell in Lethal Company. 

Lethal Company: What are the Best Items to Sell?

Best Items To Sell in Lethal Company (1)

Playing as contract workers for the mysterious Company, participants delve into abandoned cosmic installations to extract valuable scrap for sale. Premium materials like gold command higher prices compared to common scraps such as candy wrappers or rusty sheet metal.

Given the restricted carrying capacity, you’ll need to extract the most lucrative scrap from each site. The dynamic fluctuation of values based on supply and events emphasizes the need for adaptive harvesting. So, let’s dive into the list of the best items to sell in Lethal Company. 

  1. Paintings: Paintings holds significant value in the game, netting you 92 credits upon sale. However, transporting paintings poses challenges as it requires both hands, limiting the use of items like flashlights. Additionally, carrying a painting obstructs your view, demanding caution. Despite being cumbersome and a two-handed item, paintings stand out as some of the most valuable in-game, fetching up to 94 credits each. To facilitate transportation, it’s advisable to carry them outside and leave them near the ship for easier retrieval, eliminating the need to navigate a facility with the item.
  2. Fancy Lamp: These are valued at 94 credits, but you’ll need two hands to transport them. While it serves as a valuable light source, illuminating the surroundings, it also increases visibility to enemies. Players should weigh the advantages and disadvantages carefully.
  3. Cash Register: Valued at 120 credits, this proves to be a lucrative find. Despite requiring both hands and being cumbersome, its high value makes the risk worthwhile. To maximize profits, you should prioritize transporting the Cash Register to the ship immediately upon discovery to avoid potential losses or encounters with monsters in later hours. Keep in mind that the weight of the Cash Register significantly slows you down to almost a crawling pace. Players should consider this factor before attempting retrieval, especially in hostile environments where movement speed is crucial.
  4. Gold Bar: The Gold Bar occupies a single inventory slot and yields 156 credits. However, obtaining it can be challenging, often requiring significant effort to access a key-locked room or navigate past numerous enemies. The Gold Bar stands out as a premium treasure, boasting the highest selling price for an individual item. Due to its rarity, it is typically hidden behind obstacles like locked doors. While its weight slows down movement, the advantage lies in it being a one-handed item, fitting into any of your four inventory slots.
  5. Apparatus: The Apparatus serves as the primary power core for any facility. Removing it causes the facility’s lights to go out, increasing the risk of monster attacks. Despite the associated risks, the Apparatus can fetch a substantial price, reaching up to 80 credits. It is advisable to retrieve this item last when leaving a facility to avoid navigating in complete darkness amidst heightened enemy presence. Safely removable from walls, the Apparatus poses no threat to carrying players.
  6. Hairdryer: While a Hairdryer may not seem inherently valuable, successfully retrieving and selling it can yield a high price. The Hairdryer lacks practical utility, generating noise when activated, potentially attracting enemies and diminishing survival chances. Valued at up to 80 credits at its maximum, Hairdryers are lucrative one-handed items. Despite its lack of practical use, the Hairdryer is notable for its small size, occupying minimal space in player inventories. Additionally, it emits a loud blowing sound that can be strategically employed to alert nearby monsters, potentially diverting them from entrances and providing safe passage for the player and their team. Each hairdryer carries four charges for creating noise, allowing players to use them judiciously.
  7. Toy Robot: The Robot Toy, a sizable item, poses several challenges. Not only does it require both hands to carry, but it also obstructs a significant portion of the player’s vision, generates loud noise when picked up, and attracts lightning when taken outdoors. Despite these challenges, the Robot Toy holds considerable value, fetching up to 72 credits. While rare, the risk is often worthwhile unless the area is overwhelmingly infested with monsters.
  8. Laser Pointer: While exploring various facilities, you might encounter a laser pointer. Despite its small size, this tool proves highly useful when applied skillfully. When activated, the laser pointer emits a focused orange beam akin to a remote turret, serving as a distraction for enemies, particularly those with keen sight, such as forest giants. Alternatively, the laser pointer becomes a valuable tool for guiding enemies in a specific direction, facilitating the sneaky return of teammates to the ship. This tactic is particularly effective against foes with keen eyesight, like forest giants. Holding onto the laser pointer for strategic use before ultimately selling it at the company collection depot can be a prudent choice.
  9. Bee Hive: Valued at 51 credits, the Bee Hive is the sole item on the list found outside the facility. Typically located on a planet, reaching it proves challenging as it attracts electric bees that attack upon approach. While categorizing a living ecosystem as scrap may seem unconventional, beehives present a viable source of income for squads. Despite the danger associated with handling them, their outdoor location and high market value make them hard to ignore. Proper teamwork and patience are essential for extracting beehives safely. Occasionally, these hives may be empty, providing an ideal scenario. However, the risk arises when roaming swarms of bees settle into an abandoned hive, attacking the closest team member, regardless of whether they hold the hive.
  10. Rubber Ducky: While an unconventional item, the Rubber Ducky holds the potential for a decent payout at 51 credits. Easily identifiable within the facility, the duck sits compactly in your inventory, making it convenient to carry. However, the Rubber Ducky emits a quacking sound when equipped or dropped, potentially drawing the attention of unwanted monsters. Just be careful not to drop the Rubber Ducky and you should be fine.

Now that you know the 10 best items to sell in Lethal Company, you can look for these specifically on your scrap-gathering endeavors. Additionally, here are all the items that you can sell in Lethal Company, arranged in the order of what sells for the highest number of Credits:

  • Perfume Bottle: 76 Credits
  • Dentures: 72 Credits
  • Coffee Mug: 68 Credits
  • Fancy Ring: 66 Credits
  • Wedding Ring: 66 Credits
  • Brass Bell: 64 Credits
  • Airhorn: 62 Credits
  • Clown Horn: 62 Credits
  • Golden Cup: 60 Credits
  • Chemical Jug: 58 Credits
  • Old Phone: 56 Credits
  • Magic Ball: 54 Credits
  • Red Soda: 54 Credits
  • Magnifying Glass: 52 Credits
  • Bottle Case: 50 Credits
  • Cog: 46 Credits
  • Mug: 46 Credits
  • Pickle Jar: 46 Credits
  • Tea Kettle: 44 Credits
  • Bottles: 44 Credits
  • V-Type Engine: 38 Credits
  • Stop Sign: 36 Credits
  • Fish Toy: 34 Credits
  • Remote: 34 Credits
  • Toy Cube: 34 Credits
  • Toothpaste: 31 Credits
  • Egg Beater: 28 Credits
  • Pill Bottle: 28 Credits
  • Gift Box: 26 Credits
  • Big Bolt: 26 Credits
  • Cookie Mold Pan: 26 Credits
  • DIY-Flashbang: 25 Credits
  • Steering Wheel: 24 Credits
  • Dust Pan: 22 Credits
  • Hairbrush: 22 Credits
  • Candy: 21 Credits
  • Metal Sheet: 16 Credits

That’s the end of our list of the best items to sell in Lethal Company. We hope that you have a better understanding of what items to keep and what to sell away when you’re exploring the Moons. For more guides on this game, feel free to check out our Lethal Company page.

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