The Last of Us Part I, a 2022 action-adventure game, is a remake of the 2013 classic developed by Naughty Dog and published by Sony Interactive Entertainment. Boasting improved gameplay, the game offers refined combat, more expansive exploration, and a broader range of accessibility options. It has been made available to PC gamers after its immense success on the PS4 and PS5 platforms. Although the game’s compatibility with Steam remains unverified, many users have successfully played Last of Us Part 1 on Steam Deck with the appropriate settings. However, some players have experienced issues with the game crashing on Steam Deck during launch.
Many Steam Deck users have started installing the Last of Us Part 1 game and tried playing it. But the performance of the Last of Us Part 1 game or the smooth gaming experience was missing on Steam Deck. At the same time, some Steam Deck users face the startup crashing issue with the Last of Us Part 1 game. Luckily, the Mesa update for SteamOS may have fixed the performance issue for a bunch of games.
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Last of Us Part 1 Steam Deck Graphic Settings:
Use the following settings guide to resolve the crashing issue on Steam Deck when playing Last of Us Part 1:
- General Settings
- Display: 1
- Display Mode: Fullscreen
- Display Ratio: Auto
- Display Resolution: 1280×720
- Ultrawide Pillarboxes: Off
- V-Sync: Off
- Framerate Cap: Unlocked
- Resolution Scaling
- Scaling Mode: AMD FSR 2
- Render Scale: Locked
- Quality: Performance
- Sharpening: Between 30 and 40
- Effects
- Field of View: User’s preference
- Camera Shake: User’s preference
- Motion Blur: User’s preference
- Chromatic Aberration Intensity: User’s preference
- Film Grain Intensity: User’s preference
- Gore: User’s preference.
- Graphics
- Graphics Preset: Custom
- Animation Quality: Medium
- Geometry Settings
- Draw Distance: Low
- Dynamic Object LOD: Medium
- Character LOD: Medium
- Environment LOD: Low
- Texture Settings
- Dynamic Object Texture: Locked
- Character Texture: Locked
- Environment Texture: Locked
- Visual Effects Texture: Locked
- Texture Filtering: Anisotropic 2x
- Texture Sampling: Medium
- Lighting Settings
- Ambient Shadow: Quarter Res
- Directional Shadow Res: Low
- Directional Shadow Dist: Low
- Image Based Lighting: Off
- Spotlight Shadow Res: Low
- Point Lights Shadow Res: Low
- Bounced Lighting: Off
- Screen Space Shadows: Low
- Dynamic SSS: Off
- Contact Shadow: Medium
- SSAO: Off
- AO Denoise: Low
- SSDO: Off
- Screen Space Cone Tracing: Off
- Reflections Settings
- SSR: Off
- SSR Accuracy: Locked
- SSR Distance: Locked
- Glossy Reflections: Locked
- Real-time Reflections: Low
- Real-time Cloud Shadow Refl: Off
- Shading Settings
- SSSS: Low
- Refraction: Half Res
- Post-Effects Settings
- DOF: User’s preference
- DOF Quality: User’s preference
- Motion Blur Quality: User’s preference
- Motion Blur Res: User’s preference
- Bloom Res: User’s preference
With these settings, Last of Us Part 1 typically runs at around 45fps, increasing to 50-60fps in more confined interior spaces. However, be aware that in one particular chapter featuring intense weather effects and numerous enemies, you may still experience occasional drops below 30fps.