Left 4 Dead 2 is a popular FPS game developed by Valve Corporation. The game was released back in 2009 with its original sequel to the original Left 4 Dead game. Left 4 Dead 2 introduces new features, characters and environments to the game. It is set in a post-apocalyptic world overrun by zombies where you have to focus on team-based survival and cooperation from other players while navigating through various challenges. These challenges are quite difficult but becomes more interesting when you have knowledge about Left 4 Dead 2 Console Commands and Cheat Codes. These virtual tools will help you to manipulate the game world and its mechanics to redefine the in-game experience of zombie-infested landscapes.
Left 4 Dead 2 has excited seasonal players with its intense cooperating first-person shooter-style approach to play against non-stop waves of dangerous zombies. But what’s really cool is that you can use special commands and cheat codes in the game to change things up and make it even more exciting. This adds a whole new layer of fun to the scary survival story. In this journey into the world of Left 4 Dead 2 Console Commands and Cheat Codes, we’re diving into the exciting things you can do beyond the regular game. We’ll uncover how to use special console commands, guide you through their use, and highlight the coolest cheat codes that can help you to really change the game.
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Left 4 Dead 2 Console Commands and Cheat Codes
The console and cheat feature in many games can be used to change certain elements of a game. Console commands and other cheats are like magical keys that open up a world of cool things you can do in the game. You can make your character super strong, enable god mode, get any item you want, and even change how the computer-controlled enemies act.
Left 4 Dead 2 Console Commands
Here is a list of all latest and working Left 4 Dead 2 Console Commands. We will keep updating the list as new console commands are found in the gaming community.
In Left 4 Dead 2, you can activate the console menu to enjoy various commands. In order to enable this feature, you have to go to the game options menu and enable the developer console. Once you have enabled the console you can access the console by pressing the tilde (~) key on your keyboard. Here you can enter all your favourite Left 4 Dead 2 Console Commands and enjoy the gameplay.
Left 4 Dead 2 Console Command | Command Description |
ai_disable | Disables AI characters in the game. |
bind [key] [command] | Binds a command to a specific key. |
bot | Adds a bot player to the game. |
changelevel [map name] | Similar to “maps,” changes the map. |
cl_viewmodelfovinfected [value] | Adjusts the view model’s field of view for infected. |
cl_viewmodelfovsurvivor [value] | Adjusts the view model’s field of view for survivors. |
director_force_panic_event | Forces a panic event in the game. |
director_no_human_zombies 1 | Prevents the AI Director from spawning human-controlled zombies. |
director_no_spawn_check | Disables spawn checks for the AI Director. |
director_panic_forever 1 | Causes the AI Director to remain in a panicked state. |
director_panic_time | Sets duration of panic event. |
director_panic_time [number] | Sets the duration of a panic event. |
ent_fire [entity] [command] | Fires an action on a specified entity. |
give [item name] | Spawns specific items like health packs or weapons. |
give ammo | Provides ammo for your weapons. |
give health | Grants health to your character. |
give pistol | Equips you with a pistol. |
give_upgrade [upgrade] | Grants a specific upgrade to your character. |
god | Makes your character invincible. |
host_timescale [value] | Adjusts game speed. Higher values make it faster, lower make it slower. |
impulse 101 | Gives you all weapons and full ammo. |
kill | Kills your character instantly. |
maps [map name] | Switches to a different map. |
noclip | Lets you fly through walls and obstacles. |
remove_bot | Removes a bot player from the game. |
sb_takecontrol | Takes control of the AI Director’s spawning. |
sv_cheats 1 | Enables cheat mode to use other commands. |
sv_gamemode [mode] | Changes the current game mode. |
sv_gamemode coop | Changes the game mode to cooperative play. |
sv_grenade_trajectory | Shows grenade trajectory when thrown. |
sv_grenade_trajectory 1 | Shows grenade trajectory when thrown. |
sv_infinite_ammo 1 | Gives you unlimited ammo. |
sv_infinite_aux_power | Provides infinite ammo for secondary weapons. |
sv_infinite_aux_power 1 | Gives you unlimited ammo for secondary weapons. |
sv_maxretries [number] | Sets the number of retries for map change or restart. |
thirdperson | Changes your view to third-person. |
z_allow_pz_wander 1 | Allows Pouncing Zombies to wander when idle. |
z_allow_special_in_realism 1 | Enables special infected in Realism mode. |
z_charge_health | Sets health for Charger infected. |
z_charge_health [number] | Sets the health of the Charger infected. |
z_common_ignite | Sets common infected on fire. |
z_common_limit [number] | Sets a limit on the number of common infected. |
z_common_limit_per_player | Sets common infected limit per player. |
z_common_limit_per_player [number] | Sets common infected limit per player. |
z_common_min_limit | Sets minimum number of common infected. |
z_common_min_limit [number] | Sets the minimum number of common infected. |
z_common_spawn_interval | Sets interval between common infected spawns. |
z_difficulty [difficulty] | Sets the difficulty level of the game. |
z_fly_speed [number] | Adjusts the speed of flying infected. |
z_forcezombieclimb | Enables infected to climb ladders. |
z_forcezombieclimb 1 | Makes all infected able to climb ladders. |
z_forcezombiemodel [model] | Forces a specific zombie model for common infected. |
z_gamemode [mode] | Changes the game mode. |
z_ghost_alpha_fade | Adjusts alpha fade speed of Ghost Infected. |
z_ghost_attack_damage | Sets damage dealt by Ghost Infected attacks. |
z_ghost_attack_delay | Sets delay before Ghost Infected attacks. |
z_ghost_attack_duration | Sets duration of Ghost Infected attacks. |
z_ghost_attack_interval | Sets interval between Ghost Infected attacks. |
z_ghost_attack_push | Sets pushback force of Ghost Infected attacks. |
z_ghost_attack_range | Sets attack range of Ghost Infected. |
z_ghost_attack_speed | Sets speed of Ghost Infected attacks. |
z_ghost_attack_stun_bullets | Sets bullets needed to break Ghost Infected stun. |
z_ghost_attack_stun_duration | Sets stun duration of Ghost Infected attacks. |
z_ghost_attack_stun_force | Sets stun force of Ghost Infected attacks. |
z_ghost_attack_stun_recovery | Sets recovery time for survivors after Ghost Infected stun. |
z_ghost_dissolve_delay | Sets delay before Ghost Infected dissolves. |
z_ghost_dissolve_end_size | Sets ending size of Ghost Infected dissolve effect. |
z_ghost_dissolve_lifetime | Sets lifetime of Ghost Infected dissolve effect. |
z_ghost_dissolve_speed | Adjusts dissolve speed of Ghost Infected. |
z_ghost_dissolve_start_size | Sets starting size of Ghost Infected dissolve effect. |
z_ghost_fade_speed | Adjusts Ghost Infected fade speed. |
z_ghost_fade_speed [number] | Adjusts the speed at which Ghost Infected fade. |
z_ghost_spawn_interval | Sets interval between Ghost Infected spawns. |
z_ghosted | Makes the player character invisible. |
z_glow [0/1] | Enables or disables infected glow. |
z_grab_distance [number] | Sets the distance for Smokers to grab survivors. |
z_health [number] | Sets the health of a specific infected type. |
z_health_boomer [number] | Sets the health of Boomer infected. |
z_health_jockey | Sets health for Jockey infected. |
z_health_jockey [number] | Sets the health of Jockey infected. |
z_health_tank | Sets health for Tank infected. |
z_jockey_fall_damage | Sets fall damage dealt by Jockey when attached. |
z_jockey_fall_damage [number] | Sets the fall damage dealt by Jockey when attached. |
z_jockey_fall_delay | Sets delay before Jockey’s fall attack. |
z_jockey_fall_delay [number] | Sets the delay before Jockey’s fall attack. |
z_jockey_fall_force | Sets force of Jockey’s fall attack. |
z_jockey_fall_force [number] | Sets the force of Jockey’s fall attack. |
z_jockey_fall_interval | Sets interval between Jockey’s fall attacks. |
z_jockey_fall_interval [number] | Sets the interval between Jockey’s fall attacks. |
z_jockey_fall_range | Sets Jockey’s fall attack range. |
z_jockey_fall_range [number] | Sets the range of Jockey’s fall attack. |
z_jockey_jump_damage | Sets damage of Jockey’s jump attack. |
z_jockey_jump_damage [number] | Sets the damage of Jockey’s jump attack. |
z_jockey_jump_delay | Sets delay before Jockey’s jump attack. |
z_jockey_jump_delay [number] | Sets the delay before Jockey’s jump attack. |
z_jockey_jump_range | Sets Jockey jump range. |
z_jockey_jump_range [number] | Sets the range of Jockey’s jump attack. |
z_jockey_jump_speed | Sets speed of Jockey’s jump attack. |
z_jockey_jump_speed [number] | Sets the speed of Jockey’s jump attack. |
z_jockey_steering_inherit | Sets inherit multiplier for Jockey’s steering. |
z_jockey_steering_inherit [number] | Sets the inherit multiplier for Jockey’s steering. |
z_jockey_steering_rate | Sets steering rate of Jockey while attached. |
z_jockey_steering_rate [number] | Sets the steering rate of Jockey while attached. |
z_jockey_steering_speed | Sets steering speed of Jockey while attached. |
z_jockey_steering_speed [number] | Sets the steering speed of Jockey while attached. |
z_mob_spawn_interval | Sets interval between all infected spawns. |
z_mobility [number] | Sets the mobility of zombies. |
z_panic_event_chance | Sets chance of panic event occurring. |
z_panic_event_duration | Sets duration of panic event. |
z_panic_event_duration [number] | Sets the duration of a panic event. |
z_panic_event_end_chance | Sets chance for panic event to end. |
z_panic_event_end_effect | Sets end effect for panic event. |
z_panic_event_end_health | Sets health for infected spawned at end of panic event. |
z_panic_event_end_mob | Sets mob amount for infected spawned at end of panic event. |
z_panic_event_end_sound | Sets end sound |
z_panic_event_end_special | Sets special infected amount for panic event end. |
z_panic_event_fire_delay | Sets delay for panic event fires. |
z_panic_event_fire_delay [number] | Sets the delay for panic event fires. |
z_panic_event_force_delay | Sets forced delay before panic event. |
z_panic_event_interval | Sets interval between panic events. |
z_panic_event_length | Sets length of panic event. |
z_panic_event_max_spawn | Sets maximum number of infected to spawn during panic event. |
z_panic_event_max_special | Sets maximum number of special infected to spawn during panic event. |
z_panic_event_maximum_delay | Sets maximum delay before panic event. |
z_panic_event_min_special | Sets minimum number of special infected to spawn during panic event. |
z_panic_event_minimum_delay | Sets minimum delay before panic event. |
z_panic_event_start_chance | Sets chance for panic event to start. |
z_panic_event_start_effect | Sets start effect for panic event. |
z_panic_event_start_health | Sets health for infected spawned at start of panic event. |
z_panic_event_start_mob | Sets mob amount for infected spawned at start of panic event. |
z_panic_event_start_sound | Sets start sound for panic event. |
z_panic_event_start_special | Sets special infected amount for panic event start. |
z_pounce_damage | Sets Jockey pounce damage. |
z_pounce_damage [number] | Changes the damage caused by Hunter pounces. |
z_smoker_health [number] | Sets the health of Smoker infected. |
z_smoker_tongue_range | Sets range of Smoker’s tongue attack. |
z_smoker_tongue_range [number] | Sets the range of Smoker’s tongue attack. |
z_spawn [infected name] | Summons specific types of infected enemies. |
z_spawn_boomer | Spawns a Boomer infected. |
z_spawn_boomer_delay | Sets delay between Boomer spawns. |
z_spawn_boomer_delay [number] | Sets the delay between Boomer spawns. |
z_spawn_charger | Spawns a Charger infected. |
z_spawn_charger_delay | Sets delay between Charger spawns. |
z_spawn_jockey | Spawns a Jockey infected. |
z_spawn_jockey_delay | Sets delay between Jockey spawns. |
z_spawn_queue_length | Sets maximum number of infected to spawn in a queue. |
z_spawn_spitter | Spawns a Spitter infected. |
z_spawn_spitter_delay | Sets delay between Spitter spawns. |
z_spawn_tank | Spawns a Tank infected. |
z_spawn_tank_delay | Sets delay between Tank spawns. |
z_spawn_tank_delay [number] | Sets the delay between Tank spawns. |
z_spawn_wander_interval | Sets interval between wandering infected spawns. |
z_spawn_witch | Spawns a Witch infected. |
z_spawn_witch_delay | Sets delay between Witch spawns. |
z_spawn_witch_delay [number] | Sets the delay between Witch spawns. |
z_special_spawn_interval | Sets interval between special infected spawns. |
z_spitter_acid_delay | Sets delay before Spitter’s acid pool appears. |
z_spitter_acid_delay [number] | Sets the delay before Spitter’s acid pool appears. |
z_spitter_acid_lifetime | Sets Spitter acid lifetime. |
z_spitter_acid_lifetime [number] | Sets the lifetime of Spitter’s acid pool. |
z_spitter_acid_radius | Sets radius of Spitter’s acid pool. |
z_spitter_acid_radius [number] | Sets the radius of Spitter’s acid pool. |
z_spitter_health | Sets health of Spitter infected. |
z_spitter_health [number] | Sets the health of Spitter infected. |
z_stumble_duration [number] | Sets the duration of infected stumbles. |
z_tank_grab_interval [number] | Sets the interval for Tank grabs. |
z_tank_grab_radius [number] | Sets the radius for Tank grabs. |
z_tank_grab_speed [number] | Sets the speed for Tank grabs. |
z_tank_health [number] | Sets the health of the Tank infected. |
z_tank_punch_damage | Sets Tank’s melee punch damage. |
z_tank_punch_damage [number] | Sets the damage of Tank’s melee punch. |
z_tank_punch_delay | Sets delay before Tank’s melee punch. |
z_tank_punch_delay [number] | Sets the delay before Tank’s melee punch. |
z_tank_punch_interval | Sets interval between Tank’s melee punches. |
z_tank_punch_interval [number] | Sets the interval between Tank’s melee punches. |
z_tank_punch_pushback | Sets pushback force of Tank’s melee punch. |
z_tank_punch_pushback [number] | Sets the pushback force of Tank’s melee punch. |
z_tank_punch_range | Sets Tank’s melee punch range. |
z_tank_punch_range [number] | Sets the range of Tank’s melee punch. |
z_tank_punch_speed | Sets Tank’s melee punch speed. |
z_tank_punch_speed [number] | Sets the speed of Tank’s melee punch. |
z_tank_punch_stun_bullets | Sets bullets needed to break Tank’s punch stun. |
z_tank_punch_stun_bullets [number] | Sets the number of bullets needed to break Tank’s punch stun. |
z_tank_punch_stun_duration | Sets duration of Tank’s melee punch stun. |
z_tank_punch_stun_duration [number] | Sets the duration of Tank’s melee punch stun. |
z_tank_punch_stun_force | Sets stun force of Tank’s melee punch. |
z_tank_punch_stun_force [number] | Sets the stun force of Tank’s melee punch. |
z_tank_punch_stun_recovery | Sets recovery time for survivors after Tank’s punch stun. |
z_tank_punch_stun_recovery [number] | Sets the recovery time for survivors after Tank’s punch stun. |
z_tank_spawn_interval | Sets interval between Tank infected spawns. |
z_tank_speed [number] | Sets the speed of the Tank infected. |
z_tank_throw_damage | Sets Tank’s projectile throw damage. |
z_tank_throw_damage [number] | Sets the damage of Tank’s projectile throw. |
z_tank_throw_delay | Sets delay before Tank’s projectile throw. |
z_tank_throw_delay [number] | Sets the delay before Tank’s projectile throw. |
z_tank_throw_interval | Sets interval between Tank throws. |
z_tank_throw_interval [number] | Sets the interval between Tank throws. |
z_tank_throw_range | Sets Tank’s projectile throw range. |
z_tank_throw_range [number] | Sets the range of Tank’s projectile throw. |
z_tank_throw_speed | Sets speed of Tank’s throw attack. |
z_tank_throw_speed [number] | Sets the speed of Tank’s projectile throw. |
z_witch_allow_change_dir 1 | Allows Witches to change directions when idle. |
z_witch_calm_distance [number] | Sets the distance that calms Witches when idle. |
z_witch_damage [number] | Sets the damage dealt by Witches. |
z_witch_health [number] | Sets the health of Witch infected. |
z_witch_reaction_time | Sets reaction time of Witches. |
z_witch_reaction_time [number] | Sets the reaction time of Witches. |
z_witch_spawn_interval | Sets interval between Witch infected spawns. |
Left 4 Dead 2 Cheat Codes
Cheat codes in the game act as shortcuts to extraordinary feats. From unlimited ammunition and infinite health to effortlessly bypassing challenging sections, these codes grant a level of control that can transform a struggle for survival into a more leisurely exploration of the game’s intricacies. Here are some of the cheat codes for the game.
Left 4 Dead 2 Cheat Code | Code Description |
buddha | Become immortal, but still take damage. |
director_force_panic | Force a panic event. |
director_no_human_zombies | Control Boss Infected on any map. |
director_no_mobs | No mob rushes |
director_panic_forever | Enable/Disable never-ending panics. |
Ent_Remove | Remove all bots. |
explode | Blow up. |
firstperson | Play in first person |
give autoshotgun | Get a auto shotgun. |
give chainsaw | Get a chainsaw. |
give first_aid_kit | Get a first aid kit. |
give gascan | Get a gas can. |
give hunting_rifle | Get a hunting rifle. |
give molotov | Get a molotov cocktail. |
give oxygentank | Get a tank. |
give pain_pills | Get pain pills. |
give pipe_bomb | Get a pipe bomb. |
give propanetank | Get a propane tank. |
give rifle | Get an M16 rifle. |
give rifle_ak47 | Get an AK-47 rifle. |
give SMG | Get the SMG. |
open_fire | Makes your bot teammates shoot nonstop. |
sv_noclipspeed number | Set speed in no clipping mode (default is 5). |
thirdperson_mayamode | Fix camera in place (re-enter code to return to the default). |
thirdpersonshoulder |
Set the camera to over-the-shoulder mode
|
tongue_range number |
Set the maximum range of the smoker’s tongue attack
|
z_health number | Change Zombie health. |
z_speed number | Change Zombie speed. |
z_witch_damage number | Set the amount of damage a Witch’s attack does. |
Please note that some of the above codes may require you to include a quantity, a name, or a value.
Conclusion
This brings us to the end of this guide for Left 4 Dead 2 Console Commands and Cheat Codes. Remember, using console commands might affect your game experience, and they are often more suitable for experimentation or custom scenarios rather than in your regular gameplay. To make sure you enjoy the game to the fullest, use fewer console commands and cheats. And do follow all the guidelines or restrictions set by the game developers to maintain the integrity of your gameplay experience.