Left 4 Dead 2 Console Commands and Cheat Codes

Left 4 Dead 2 is a popular FPS game developed by Valve Corporation. The game was released back in 2009 with its original sequel to the original Left 4 Dead game. Left 4 Dead 2 introduces new features, characters and environments to the game. It is set in a post-apocalyptic world overrun by zombies where you have to focus on team-based survival and cooperation from other players while navigating through various challenges. These challenges are quite difficult but becomes more interesting when you have knowledge about Left 4 Dead 2 Console Commands and Cheat Codes. These virtual tools will help you to manipulate the game world and its mechanics to redefine the in-game experience of zombie-infested landscapes.

Left 4 Dead 2 has excited seasonal players with its intense cooperating first-person shooter-style approach to play against non-stop waves of dangerous zombies. But what’s really cool is that you can use special commands and cheat codes in the game to change things up and make it even more exciting. This adds a whole new layer of fun to the scary survival story. In this journey into the world of Left 4 Dead 2 Console Commands and Cheat Codes, we’re diving into the exciting things you can do beyond the regular game. We’ll uncover how to use special console commands, guide you through their use, and highlight the coolest cheat codes that can help you to really change the game.

Left 4 Dead 2 Console Commands and Cheat Codes

Left 4 Dead 2 Console Commands and Cheat Codes

The console and cheat feature in many games can be used to change certain elements of a game. Console commands and other cheats are like magical keys that open up a world of cool things you can do in the game. You can make your character super strong, enable god mode, get any item you want, and even change how the computer-controlled enemies act.

Left 4 Dead 2 Console Commands

Here is a list of all latest and working Left 4 Dead 2 Console Commands. We will keep updating the list as new console commands are found in the gaming community.

In Left 4 Dead 2, you can activate the console menu to enjoy various commands. In order to enable this feature, you have to go to the game options menu and enable the developer console. Once you have enabled the console you can access the console by pressing the tilde (~) key on your keyboard. Here you can enter all your favourite Left 4 Dead 2 Console Commands and enjoy the gameplay.

Left 4 Dead 2 Console Command Command Description
ai_disable Disables AI characters in the game.
bind [key] [command] Binds a command to a specific key.
bot Adds a bot player to the game.
changelevel [map name] Similar to “maps,” changes the map.
cl_viewmodelfovinfected [value] Adjusts the view model’s field of view for infected.
cl_viewmodelfovsurvivor [value] Adjusts the view model’s field of view for survivors.
director_force_panic_event Forces a panic event in the game.
director_no_human_zombies 1 Prevents the AI Director from spawning human-controlled zombies.
director_no_spawn_check Disables spawn checks for the AI Director.
director_panic_forever 1 Causes the AI Director to remain in a panicked state.
director_panic_time Sets duration of panic event.
director_panic_time [number] Sets the duration of a panic event.
ent_fire [entity] [command] Fires an action on a specified entity.
give [item name] Spawns specific items like health packs or weapons.
give ammo Provides ammo for your weapons.
give health Grants health to your character.
give pistol Equips you with a pistol.
give_upgrade [upgrade] Grants a specific upgrade to your character.
god Makes your character invincible.
host_timescale [value] Adjusts game speed. Higher values make it faster, lower make it slower.
impulse 101 Gives you all weapons and full ammo.
kill Kills your character instantly.
maps [map name] Switches to a different map.
noclip Lets you fly through walls and obstacles.
remove_bot Removes a bot player from the game.
sb_takecontrol Takes control of the AI Director’s spawning.
sv_cheats 1 Enables cheat mode to use other commands.
sv_gamemode [mode] Changes the current game mode.
sv_gamemode coop Changes the game mode to cooperative play.
sv_grenade_trajectory Shows grenade trajectory when thrown.
sv_grenade_trajectory 1 Shows grenade trajectory when thrown.
sv_infinite_ammo 1 Gives you unlimited ammo.
sv_infinite_aux_power Provides infinite ammo for secondary weapons.
sv_infinite_aux_power 1 Gives you unlimited ammo for secondary weapons.
sv_maxretries [number] Sets the number of retries for map change or restart.
thirdperson Changes your view to third-person.
z_allow_pz_wander 1 Allows Pouncing Zombies to wander when idle.
z_allow_special_in_realism 1 Enables special infected in Realism mode.
z_charge_health Sets health for Charger infected.
z_charge_health [number] Sets the health of the Charger infected.
z_common_ignite Sets common infected on fire.
z_common_limit [number] Sets a limit on the number of common infected.
z_common_limit_per_player Sets common infected limit per player.
z_common_limit_per_player [number] Sets common infected limit per player.
z_common_min_limit Sets minimum number of common infected.
z_common_min_limit [number] Sets the minimum number of common infected.
z_common_spawn_interval Sets interval between common infected spawns.
z_difficulty [difficulty] Sets the difficulty level of the game.
z_fly_speed [number] Adjusts the speed of flying infected.
z_forcezombieclimb Enables infected to climb ladders.
z_forcezombieclimb 1 Makes all infected able to climb ladders.
z_forcezombiemodel [model] Forces a specific zombie model for common infected.
z_gamemode [mode] Changes the game mode.
z_ghost_alpha_fade Adjusts alpha fade speed of Ghost Infected.
z_ghost_attack_damage Sets damage dealt by Ghost Infected attacks.
z_ghost_attack_delay Sets delay before Ghost Infected attacks.
z_ghost_attack_duration Sets duration of Ghost Infected attacks.
z_ghost_attack_interval Sets interval between Ghost Infected attacks.
z_ghost_attack_push Sets pushback force of Ghost Infected attacks.
z_ghost_attack_range Sets attack range of Ghost Infected.
z_ghost_attack_speed Sets speed of Ghost Infected attacks.
z_ghost_attack_stun_bullets Sets bullets needed to break Ghost Infected stun.
z_ghost_attack_stun_duration Sets stun duration of Ghost Infected attacks.
z_ghost_attack_stun_force Sets stun force of Ghost Infected attacks.
z_ghost_attack_stun_recovery Sets recovery time for survivors after Ghost Infected stun.
z_ghost_dissolve_delay Sets delay before Ghost Infected dissolves.
z_ghost_dissolve_end_size Sets ending size of Ghost Infected dissolve effect.
z_ghost_dissolve_lifetime Sets lifetime of Ghost Infected dissolve effect.
z_ghost_dissolve_speed Adjusts dissolve speed of Ghost Infected.
z_ghost_dissolve_start_size Sets starting size of Ghost Infected dissolve effect.
z_ghost_fade_speed Adjusts Ghost Infected fade speed.
z_ghost_fade_speed [number] Adjusts the speed at which Ghost Infected fade.
z_ghost_spawn_interval Sets interval between Ghost Infected spawns.
z_ghosted Makes the player character invisible.
z_glow [0/1] Enables or disables infected glow.
z_grab_distance [number] Sets the distance for Smokers to grab survivors.
z_health [number] Sets the health of a specific infected type.
z_health_boomer [number] Sets the health of Boomer infected.
z_health_jockey Sets health for Jockey infected.
z_health_jockey [number] Sets the health of Jockey infected.
z_health_tank Sets health for Tank infected.
z_jockey_fall_damage Sets fall damage dealt by Jockey when attached.
z_jockey_fall_damage [number] Sets the fall damage dealt by Jockey when attached.
z_jockey_fall_delay Sets delay before Jockey’s fall attack.
z_jockey_fall_delay [number] Sets the delay before Jockey’s fall attack.
z_jockey_fall_force Sets force of Jockey’s fall attack.
z_jockey_fall_force [number] Sets the force of Jockey’s fall attack.
z_jockey_fall_interval Sets interval between Jockey’s fall attacks.
z_jockey_fall_interval [number] Sets the interval between Jockey’s fall attacks.
z_jockey_fall_range Sets Jockey’s fall attack range.
z_jockey_fall_range [number] Sets the range of Jockey’s fall attack.
z_jockey_jump_damage Sets damage of Jockey’s jump attack.
z_jockey_jump_damage [number] Sets the damage of Jockey’s jump attack.
z_jockey_jump_delay Sets delay before Jockey’s jump attack.
z_jockey_jump_delay [number] Sets the delay before Jockey’s jump attack.
z_jockey_jump_range Sets Jockey jump range.
z_jockey_jump_range [number] Sets the range of Jockey’s jump attack.
z_jockey_jump_speed Sets speed of Jockey’s jump attack.
z_jockey_jump_speed [number] Sets the speed of Jockey’s jump attack.
z_jockey_steering_inherit Sets inherit multiplier for Jockey’s steering.
z_jockey_steering_inherit [number] Sets the inherit multiplier for Jockey’s steering.
z_jockey_steering_rate Sets steering rate of Jockey while attached.
z_jockey_steering_rate [number] Sets the steering rate of Jockey while attached.
z_jockey_steering_speed Sets steering speed of Jockey while attached.
z_jockey_steering_speed [number] Sets the steering speed of Jockey while attached.
z_mob_spawn_interval Sets interval between all infected spawns.
z_mobility [number] Sets the mobility of zombies.
z_panic_event_chance Sets chance of panic event occurring.
z_panic_event_duration Sets duration of panic event.
z_panic_event_duration [number] Sets the duration of a panic event.
z_panic_event_end_chance Sets chance for panic event to end.
z_panic_event_end_effect Sets end effect for panic event.
z_panic_event_end_health Sets health for infected spawned at end of panic event.
z_panic_event_end_mob Sets mob amount for infected spawned at end of panic event.
z_panic_event_end_sound Sets end sound
z_panic_event_end_special Sets special infected amount for panic event end.
z_panic_event_fire_delay Sets delay for panic event fires.
z_panic_event_fire_delay [number] Sets the delay for panic event fires.
z_panic_event_force_delay Sets forced delay before panic event.
z_panic_event_interval Sets interval between panic events.
z_panic_event_length Sets length of panic event.
z_panic_event_max_spawn Sets maximum number of infected to spawn during panic event.
z_panic_event_max_special Sets maximum number of special infected to spawn during panic event.
z_panic_event_maximum_delay Sets maximum delay before panic event.
z_panic_event_min_special Sets minimum number of special infected to spawn during panic event.
z_panic_event_minimum_delay Sets minimum delay before panic event.
z_panic_event_start_chance Sets chance for panic event to start.
z_panic_event_start_effect Sets start effect for panic event.
z_panic_event_start_health Sets health for infected spawned at start of panic event.
z_panic_event_start_mob Sets mob amount for infected spawned at start of panic event.
z_panic_event_start_sound Sets start sound for panic event.
z_panic_event_start_special Sets special infected amount for panic event start.
z_pounce_damage Sets Jockey pounce damage.
z_pounce_damage [number] Changes the damage caused by Hunter pounces.
z_smoker_health [number] Sets the health of Smoker infected.
z_smoker_tongue_range Sets range of Smoker’s tongue attack.
z_smoker_tongue_range [number] Sets the range of Smoker’s tongue attack.
z_spawn [infected name] Summons specific types of infected enemies.
z_spawn_boomer Spawns a Boomer infected.
z_spawn_boomer_delay Sets delay between Boomer spawns.
z_spawn_boomer_delay [number] Sets the delay between Boomer spawns.
z_spawn_charger Spawns a Charger infected.
z_spawn_charger_delay Sets delay between Charger spawns.
z_spawn_jockey Spawns a Jockey infected.
z_spawn_jockey_delay Sets delay between Jockey spawns.
z_spawn_queue_length Sets maximum number of infected to spawn in a queue.
z_spawn_spitter Spawns a Spitter infected.
z_spawn_spitter_delay Sets delay between Spitter spawns.
z_spawn_tank Spawns a Tank infected.
z_spawn_tank_delay Sets delay between Tank spawns.
z_spawn_tank_delay [number] Sets the delay between Tank spawns.
z_spawn_wander_interval Sets interval between wandering infected spawns.
z_spawn_witch Spawns a Witch infected.
z_spawn_witch_delay Sets delay between Witch spawns.
z_spawn_witch_delay [number] Sets the delay between Witch spawns.
z_special_spawn_interval Sets interval between special infected spawns.
z_spitter_acid_delay Sets delay before Spitter’s acid pool appears.
z_spitter_acid_delay [number] Sets the delay before Spitter’s acid pool appears.
z_spitter_acid_lifetime Sets Spitter acid lifetime.
z_spitter_acid_lifetime [number] Sets the lifetime of Spitter’s acid pool.
z_spitter_acid_radius Sets radius of Spitter’s acid pool.
z_spitter_acid_radius [number] Sets the radius of Spitter’s acid pool.
z_spitter_health Sets health of Spitter infected.
z_spitter_health [number] Sets the health of Spitter infected.
z_stumble_duration [number] Sets the duration of infected stumbles.
z_tank_grab_interval [number] Sets the interval for Tank grabs.
z_tank_grab_radius [number] Sets the radius for Tank grabs.
z_tank_grab_speed [number] Sets the speed for Tank grabs.
z_tank_health [number] Sets the health of the Tank infected.
z_tank_punch_damage Sets Tank’s melee punch damage.
z_tank_punch_damage [number] Sets the damage of Tank’s melee punch.
z_tank_punch_delay Sets delay before Tank’s melee punch.
z_tank_punch_delay [number] Sets the delay before Tank’s melee punch.
z_tank_punch_interval Sets interval between Tank’s melee punches.
z_tank_punch_interval [number] Sets the interval between Tank’s melee punches.
z_tank_punch_pushback Sets pushback force of Tank’s melee punch.
z_tank_punch_pushback [number] Sets the pushback force of Tank’s melee punch.
z_tank_punch_range Sets Tank’s melee punch range.
z_tank_punch_range [number] Sets the range of Tank’s melee punch.
z_tank_punch_speed Sets Tank’s melee punch speed.
z_tank_punch_speed [number] Sets the speed of Tank’s melee punch.
z_tank_punch_stun_bullets Sets bullets needed to break Tank’s punch stun.
z_tank_punch_stun_bullets [number] Sets the number of bullets needed to break Tank’s punch stun.
z_tank_punch_stun_duration Sets duration of Tank’s melee punch stun.
z_tank_punch_stun_duration [number] Sets the duration of Tank’s melee punch stun.
z_tank_punch_stun_force Sets stun force of Tank’s melee punch.
z_tank_punch_stun_force [number] Sets the stun force of Tank’s melee punch.
z_tank_punch_stun_recovery Sets recovery time for survivors after Tank’s punch stun.
z_tank_punch_stun_recovery [number] Sets the recovery time for survivors after Tank’s punch stun.
z_tank_spawn_interval Sets interval between Tank infected spawns.
z_tank_speed [number] Sets the speed of the Tank infected.
z_tank_throw_damage Sets Tank’s projectile throw damage.
z_tank_throw_damage [number] Sets the damage of Tank’s projectile throw.
z_tank_throw_delay Sets delay before Tank’s projectile throw.
z_tank_throw_delay [number] Sets the delay before Tank’s projectile throw.
z_tank_throw_interval Sets interval between Tank throws.
z_tank_throw_interval [number] Sets the interval between Tank throws.
z_tank_throw_range Sets Tank’s projectile throw range.
z_tank_throw_range [number] Sets the range of Tank’s projectile throw.
z_tank_throw_speed Sets speed of Tank’s throw attack.
z_tank_throw_speed [number] Sets the speed of Tank’s projectile throw.
z_witch_allow_change_dir 1 Allows Witches to change directions when idle.
z_witch_calm_distance [number] Sets the distance that calms Witches when idle.
z_witch_damage [number] Sets the damage dealt by Witches.
z_witch_health [number] Sets the health of Witch infected.
z_witch_reaction_time Sets reaction time of Witches.
z_witch_reaction_time [number] Sets the reaction time of Witches.
z_witch_spawn_interval Sets interval between Witch infected spawns.

Left 4 Dead 2 Cheat Codes

Cheat codes in the game act as shortcuts to extraordinary feats. From unlimited ammunition and infinite health to effortlessly bypassing challenging sections, these codes grant a level of control that can transform a struggle for survival into a more leisurely exploration of the game’s intricacies. Here are some of the cheat codes for the game.

Left 4 Dead 2 Cheat Code Code Description
buddha Become immortal, but still take damage.
director_force_panic Force a panic event.
director_no_human_zombies Control Boss Infected on any map.
director_no_mobs No mob rushes
director_panic_forever Enable/Disable never-ending panics.
Ent_Remove Remove all bots.
explode Blow up.
firstperson Play in first person
give autoshotgun Get a auto shotgun.
give chainsaw Get a chainsaw.
give first_aid_kit Get a first aid kit.
give gascan Get a gas can.
give hunting_rifle Get a hunting rifle.
give molotov Get a molotov cocktail.
give oxygentank Get a tank.
give pain_pills Get pain pills.
give pipe_bomb Get a pipe bomb.
give propanetank Get a propane tank.
give rifle Get an M16 rifle.
give rifle_ak47 Get an AK-47 rifle.
give SMG Get the SMG.
open_fire Makes your bot teammates shoot nonstop.
sv_noclipspeed number Set speed in no clipping mode (default is 5).
thirdperson_mayamode Fix camera in place (re-enter code to return to the default).
thirdpersonshoulder
Set the camera to over-the-shoulder mode
tongue_range number
Set the maximum range of the smoker’s tongue attack
z_health number Change Zombie health.
z_speed number Change Zombie speed.
z_witch_damage number Set the amount of damage a Witch’s attack does.

Please note that some of the above codes may require you to include a quantity, a name, or a value.

Conclusion

This brings us to the end of this guide for Left 4 Dead 2 Console Commands and Cheat Codes. Remember, using console commands might affect your game experience, and they are often more suitable for experimentation or custom scenarios rather than in your regular gameplay. To make sure you enjoy the game to the fullest, use fewer console commands and cheats. And do follow all the guidelines or restrictions set by the game developers to maintain the integrity of your gameplay experience.

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