The Outer Worlds: Peril on Gorgon Skills And Perks Guide

Almost a year ago, Obsidian Entertainment and Private Division has come up with an action RPG game called ‘The Outer Worlds’. Now, the new Peril on Gorgon DLC has been launched recently for The Outer Worlds. This latest DLC brings new story missions along with new skills & perks, obviously. Now, most of the players are eager to know about all The Outer Worlds: Peril on Gorgon Skills And Perks Guide.

So, here we’ve managed to provide you all the possible info regarding it. It’s worth mentioning that the new DLC has included six new perks which will allow players to equip on their builds easily. Well, the skill part is most important because it not only includes the power level cap but also offers defense skills, stealth mode, some useful weapons, and more. Now, without wasting any more time, let’s jump into it.

The Outer Worlds: Peril on Gorgon Skills Guide

So, the Peril on Gorgon DLC of The Outer Worlds game offers the power level up to 33 along with 150 new skill points for the players to unlock and enjoy in each category.

The Outer Worlds: Peril on Gorgon Skills And Perks Guide


Melee has two new skills which are as follows.

  • One-Hand: 1 handed melee critical hits ignore 100% Armor.
  • Two-Hand: +50% chance for Power and Sweep attacks to stun.


  • Handguns: Critical hits will ricochet and hit other enemies
  • Long Guns: Non-critical hits ignore 50% armor
  • Heavy Weapons: Heavy weapons instantly reload if ammo runs out.


  • Dodge: 25% chance of stunning enemies within 3m range while dodging.
  • Block: Attacker will take damage after a perfect block.


  • Persuade: Chance to cower resets after 10 seconds, players can cast Cower on damaged humans again.
  • Lie: Scramble resets after 10 seconds after an attack from Automechanical.
  • Intimidate: 20% chance of casting Terrified on creatures with a critical strike.


  • Sneak: Killing an enemy with a sneak attack won’t alert other enemies.
  • Hack: Scramble turned off Automechanicals by hacking them.
  • Lockpick: The first item inside any locked container that is free to open can be taken without any consequence.


  • Medical: gain +20% Damage per consumable slot used after using the Inhaler. The effect lasts for 10 seconds.
  • Science: if the skill high, Crit Chance and way of Science Weapons are determined by Science skill.
  • Engineering: Inserting a new mod will 100% recover the existing mod.


  • Inspiration: While companions are on Unreliable, players get a 10% Skill Bonus to their skills.
  • Determination: Companions can be replaced if the current companion is sent back to the Unreliable.

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The Outer Worlds DLC: Perks Guide

There are three new tier perks (total six perks) added in the Peril on Gorgon DLC. Additionally, there tier 4 and tier 5 companion perks also available below.

Tier 1

  • Applied Science: Increases magazine size for Science weapons by 25%
  • Nietzsche’s Reward: Players will deal +5% increased damage per flaw they have

Tier 2

  • Assassin: Quite weapons deal +25% damage.
  • Lone Master: +5 to all skills in none of the companions are in the party. If no companion has been recruited, +10 to all skills.

Tier 3

  • Improvisation Master: Improvised Weapondeals +300% Damage and has -75% Degradation.
  • Concentrated Fire: Leaving TTD resets the damage increase with +10 damage per subsequent hit.

Peril on Gorgon DLC – Companion Perks

Now, check out some of the companion perks below.

Tier 4

  • Emergency Med Tech: When health drops below 20%, healing is increased by 50% from Inhaler
  • This. Is. Tossball!: 50% increase to Tossball weapon damage
  • Grand Exploration: Experience from Location Discovery is increased by 100%
  • Rust Bucker Resistance: 20% reduced Automechanical Damage received
  • Grand Justice: Trickshot ignores 50% Armor Rating
  • Radiation Proofing: 20% reduced N-ray damage received

Tier 5

  • Magic Bullets: Ellie’s bullets ricochet and hit another target nearby
  • Antagonistic Fury: 20% increased damage to Negative Rep Faction
  • Cunning Strikes: 20% increase to Sneak Attack damage
  • Chrono-Harmony: 25% increase to TTD meter
  • Planned Intervention: When health drops below 25%, max will taunt enemies to take the target off from you.
  • Bedazzle Automechanicals: Stuns enemies for a short period.

That’s it, guys. We assume this skill and perk related information is useful to you. For further queries, you can comment below.

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