Ooblets is undoubtedly not much of a strategic game as compared to all that we have in the market right now. Initially, you will quickly get through several enemies using the generic cards, but once the Dance Barn is repaired things take a detour. Now you will go up against different kinds of teams, and you need to use the appropriate signature moves to defeat them. Now signature moves are typical among Ooblets, and some even have the same kind of signature moves, while some have entirely different ones. All in all, all the rare ooblets that you don’t get your hands on quickly also have the same signature moves as the common ones. So below, we have listed out the signature move of the common Ooblets.
In the list, we have included information as to at which level that move will be unlocked, how much they cost individually and also what they do. To make things easier for you, we have listed out all the Ooblets in alphabetical order. So let’s now take a look at this vast list of signature moves for every commonly known Ooblets. You can then use the moves appropriately against any kind of teams that you face and prevail above them.
Table of Contents
 1 Ooblets Signature Movelist:
 1.1 Bittle
 1.2 Bristlebud
 1.3 Clickyclaws
 1.4 Clomper
 1.5 Dooziedug
 1.6 Dumbirb
 1.7 Firmo
 1.8 Fripp
 1.9 Grebun
 1.10 Gubwee
 1.11 Gullysplot
 1.12 Isopud
 1.13 Kingwa
 1.14 Legsy
 1.15 Lumpstump
 1.16 Nuppo
 1.17 Oogum
 1.18 Petula
 1.19 Plob
 1.20 Radlad
 1.21 Shrumbo
 1.22 Sidekey
 1.23 Spuddle
 1.24 Tamlin
 1.25 Unhunny
 1.26 Whirlitzer
 1.27 Wigglewip
Ooblets Signature Movelist:
Bittle

Pilfer Polka:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can steal 4 points.

Flout or Doubt:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent team.

Capoeira Copy:
It becomes available at level 3. The cost of this move is 0 beat. And with this move, you can steal a random opponent signature move.
Bristlebud

Prickle Prance:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can stun your target for two turns.

Spiny Spin:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can add three fluster to the opponent team.

Stompulent:
It becomes available at level 3. The cost of this move is four beats. And with this move, you can increase your opponents move cost by two beats for their next turn.
Clickyclaws

Marginal Mamba:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 1 point.

Hopping Mad:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can gain one hype.

Just a Taste:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can steal 5 points.
Clomper

Shock ‘N Shimmy:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can stun your target for two turns.

Jittershrug:
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can stun your target for one turn.

Astound Around:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can stun the entire opponent team for one turn.
Dooziedug

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in the current hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Dumbirb

Jolt ‘N Bolt:
It becomes available at level 1. The cost of this move is one beat. And with this move, you can stun your target for one turn.

Dawdle Waddle:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one trepidation card to the opponent’s deck.

Muster Fluster:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can add one fluster to the opponent team.
Firmo

Hydraulic Hornpipe:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you earn 6 points and gain one beat.

Gear Glissade:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can steal a random opponent’s signature move.

Soft Shoe Servo:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can lower your move costs by one beat for that particular turn.
Fripp

Fair PortDeCorps:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can add one fluster to your team and earn 4 points.

Loaded Lindy:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can earn 18 points after four turns of warmup.

Swing Crimson:
It becomes available at level 3. The cost of this move is one beat. And with this move, you can add three trepidation cards to your deck and earn 6 points.
Grebun

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Gubwee

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Gullysplot

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Isopud

Hunker Down:
It becomes available at level 1. The cost of this move is one beat. And with this move, you get three extra beats after two turns of warmup.

Spin Up:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can join a teammate’s warmup move and increase the points it earns by 50%.

Repress Duress:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can clear all stun, trepidation, and fluster from your team.
Kingwa

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Legsy

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Lumpstump

Put Down Roots:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain 3 points and one hype.

Boogie Blossom:
It becomes available at level 2. The cost of this move is three beats. And with this move, you can gain 6 points and two hypes.

Shake the Tree:
It becomes available at level 3. The cost of this move is four beats. And with this move, you can steal 5 points and add three flusters to the opponent.
Nuppo

Friend Flurry Floss:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain two hypes.

Flummoxtrot:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can earn 5 points and add one fluster to the opponent team.

Grand Adage:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can stun the target for three turns.
Oogum

Displace Dervish:
It becomes available at level 1. The cost of this move is one beat. And with this move, you can discard a random move, and you will get another move from your deck.

Counter Projection:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can steal 16 points after four warmup turns.

Backward Limbo:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can lower all your team’s future warmup times by one turn for that match.
Petula

Blue Sky This:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 20 points after four warmup turns.

Design by Committee:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can add one turn of warmup to all of the opponent’s warmup moves for the rest of the match.

Bike Shed Cred:
It becomes available at level 3. The cost of this move is two beats. And with this move, you can add one turn of warmup time to the opponent’s warmup move which is in progress.
Plob

Loot Scoot:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can gain a fundamental resource. It can be a blanket, nurnies or something similar like that.

Crop Bop:
It becomes available at level 2. The cost of this move is two beats. And with this move, you can gain a basic random crop seed.

Sow Glow:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can gain a better random crop seed.
Radlad

Slow Jam:
It becomes available at level 1. The cost of this move is one beat. And with this move, you can earn 6 points after two warmup turns.

Cancel Prancel:
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can interrupt and cancel an opponent’s warmup move.

Big Flourish:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can earn 20 points after three warmup turns.
Shrumbo

Shake It:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 6 points.

Sashay:
It becomes available at level 2. The cost of this move is one single beat. And with this move, you can earn 4 points.

Showcase:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can earn 8 points.
Sidekey

Finite Loop:
It becomes available at level 1. The cost of this move is one beat. And with this move, you get to play next move twice.

System Pause:
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to stun your target for two turns.

Machine Spurning:
It becomes available at level 3. The cost of this move is four beats. And with this move, you get to increase your opponents’ beat cost by 1 per move for the rest of the battle.
Spuddle

Risky Shift:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you get a 50% chance of either earning 9 points or giving opponent 9 points.

Berserka Mazurka:
It becomes available at level 2. The cost of this move is 0 beat. And with this move, you can stun a random ooblet from either team. It can be one of your team too.

Group Think Slink:
It becomes available at level 3. The cost of this move is one beat. And with this move, you get to add 10 points to both teams in battle.
Tamlin

Todoozie One:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you can Gain 2 points every time a move is played in that particular hand.

Todoozie Two:
It becomes available at level 2. The cost of this move is one beat. And with this move, you can add one fluster to the opponent’s team and gain one hype.

Todoozie Three:
It becomes available at level 3. The cost of this move is three beats. And with this move, you earn 10 points after two rounds of warmup.
Unhunny

Sugar Pan Shuffle:
It becomes available at level 1. The cost of this move is two beats. And with this move, you can earn 6 points and get a new move from your deck.

Fresh Start:
It becomes available at level 2. The cost of this move is one beat. And with this move, you get the chance to start with two extra beats in the next turn.

Let Loose:
It becomes available at level 1. The cost of this move is one beat. And with this move, you get to join a teammate’s warmingup move and decrease its warmup time by one turn.
Whirlitzer

Gracing Pacing:
It becomes available at level 1. The cost of this move is 0 beat. And with this move, you get two extra beats after one warmup turn.

Abrupt Disrupt:
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to interrupt and cancel all the opponents’ current warmingup moves.

Fateful Flourish:
It becomes available at level 3. The cost of this move is four beats. And with this move, you can reduce your opponent draws by one fewer move for each hand for the rest of the match.
Wigglewip

Gyrate Fete:
It becomes available at level 1. The cost of this move is three beats. And with this move, you can add three trepidation cards to the opponent’s deck.

Rattle ‘N Addle:
It becomes available at level 2. The cost of this move is two beats. And with this move, you get to add two flusters to the opponent’s team.

Plie DJ:
It becomes available at level 3. The cost of this move is three beats. And with this move, you can increase your opponent’s card cost by one beat for their next turn.
Now all these signature moves unlock when your Ooblets reaches level 3. So far no other moves have unlocked after getting to level 4 or anything higher than that. So next time that you play Ooblets be wise in using your Ooblets signature. Also, make sure to level up your Ooblets to level 3 as soon as possible, that is if there are any ooblets still stuck at something below that.
If you have any questions or queries about this guide on Ooblets, then comment down below, and we will get back to you. You can find other similar guides on Ooblets on our website in the games section. Also, be sure to check out our other articles on iPhone tips and tricks, Android tips and tricks, PC tips and tricks, and much more for more useful information.