Sons of the Forest is an upcoming survival horror video game that is getting quite a lot of attention in recent months. The game is made by Endnight games, the same developer behind other horror titles such as the forest. Although many players say that the game map will be quite large as compared to its predecessor – The forest. In an interview, the lead developer expressed that the map is going to be larger than the one in the forest. So horror game fans worldwide are speculating the true size of the game map via different teasers and trailers that are currently in the public eye. Today in this article, we will share some crucial information about the Sons of the Forest Map Size along with its different biomes.
According to multiple game insider fans, the game map is going to be about 3-5 times bigger than that of the Forest game. As per the past devices from the previous sequel, many users have been demanding a bigger map to explore the game terrain better without encountering a lot of jump scares. This time, Sons of the Forest will also have the addition of multiple biomes meaning more horror and more variety of environments for players to explore
Sons of the Forest Map Size: How Big is it?
Before we dig into the details of map size and its different biomes, it is important to note that the exact size for the Sons of the Forest map is not been officially announced yet. However, the game developers have included certain hints that signify that the game map is much larger than that of its previous sequel. From what we have seen so far, the Sons of the Forest map is about four to five times bigger than the map of its predecessor game. Such huge terrain mixed with horror gameplay would train your reflexes to be on point.
Of course, a larger map means that players will need to spend more time traversing it. This can be a double-edged sword, as it can lead to frustration and boredom if the travel time is too long. However, the developers have stated that they are aware of this issue and are working to make traversal as smooth and enjoyable as possible. They have mentioned that the game will feature various means of transportation, including boats and vehicles, which should help players get around more quickly.
One potential downside of a larger map is that it can lead to a lack of focus and direction in the gameplay. If there is too much open space and not enough content to fill it, players can quickly lose interest and become disengaged. To combat this, the developers have stated that they are working on adding more structure to the gameplay. This will include a main story questline, as well as various side quests and objectives to keep players engaged.
Sons of the Forest Map Caves & Mountains
One of the most exciting aspects of Sons of the Forest map is the inclusion of caves. The original game had a few small cave systems that were largely unexplored and underutilized. This time, the developers have promised that the cave systems will be much more extensive and offer a lot of content for players to discover.
Apart from the horror and dark caves, the game also features a lot of vertical objects and terrain features. So you will be able to climb mountains, explore high altitude areas and scale cliffs at wish. The addition of such verticalities in the game is a significant departure from the original sequel, which was relatively flat. The inclusion of verticality will not only make the map feel more expansive but will also add a new layer of strategy to the gameplay.
Another important thing to note is that the Sons of the Forest map is procedural in nature. This means that each playthrough will have a unique map layout with different terrain features, landmarks, and resources when you play. This is a common feature in survival games, and it’s great that Sons of the Forest have implemented this feature to offer new challenges for players to overcome.
In conclusion, while we do not know the exact size of the Sons of the Forest map, we can be sure that it will be significantly larger than the one in The Forest. The inclusion of multiple biomes, extensive cave systems, and verticality will make the map feel expansive and varied, while the procedural generation will ensure that each playthrough is unique.