Trials of Mana is the modern version of the popular 1995 RPG, Seiken Densetsu 3 (Japanese for “Trials of Mana”). Released on the 24th of April by Square Enix games, the new Trials of Mana is mostly a near-direct remake of the original game, with major improvements in areas like graphics with new 3D features and the gameplay which features a single-player experience instead of the multiplayer mode from the original.
With the improved features comes an increased game size and increased PC system requirements, but most of the gameplay and game sequences that defined the original game remain the same, including the bosses you’ll meet with and have to overcome in the game. One of the toughest of these bosses, as fans of Seiken Densetsu 3 will remember, is Goremand. This article covers how to beat Goremand in Trials of Mana.
Goremand is a major antagonist of two of the game’s main characters, Kevin and Charlotte, and it’s not hidden knowledge that he has very powerful abilities as a Greater Demon from the Underworld of Mavolia, which is Trials of Mana‘s version of hell. Since Goremand works for the Masked Mage, the final boss for Kevin and Charlotte, it’s imperative that you will meet with Goremand at some point in the game and have to defeat him to advance to the end of the game, if you’re making use of any of these two characters.
Things to note about Goremand in Trials of Mana

It is said that the first step to winning a fight is knowing your enemy. Here are some things to keep in mind as you go into battle with Goremand in Trials of Mana:
- Goremand splits into three when he starts fighting with you. Since you, as the player, have to always use three different characters working alongside each other at every point in the game, the battle is evenly-matched by having three versions of Goremand to fight with, one for each of your player characters.
- He has two major and deadly moves; the first move involves Goremand whirling around in very fast successions and swinging his scythe at the player. This move has the potential to deal heavy damage, but you can detect when he’s just starting the move by watching out for a red circle on the floor beneath him. The second move, called the ground slam, involves Goremand jumping up, performing a flip in the air, and landing hardback on the floor. This also deals considerable damage to the player’s health (HP) if hit by the slam.
- Something special happens when Goremand’s HP count gets to the half mark: he ascends and remains suspended in the air, while a number of spotlights attempt to attack the player characters across the fight arena.
