Inside The Backrooms All Creatures and Entities

A horror multiplayer developed by Mrfatcat and published by Mrfatcat and Dropsiick. The game is mixed with different feelings, and the mechanics it has will make you spend nights with your friends. There are entities in this game that are waiting to scare you. You will find the night with your friends more intense when you see the entities yourself. This article will explain every entity in the game. There are more than a hundred entities in the game so, tighten your seatbelt, things are going to be scary and intense.

Entities are anything living that is not a person. A variety of being in the game can be your friendly inhabitant with human-like creatures or it can be any beast with crazy intelligence and powers which work beyond your understanding and limits. Each entity in the game has its own unique behavior and powers. The best way to interact with the identities is by leaving them for their sake and also for your own sake.

Inside The Backrooms All Creatures and Entities

Page Contents

Inside The Backrooms All Creatures and Entities

There are more than a hundred entities in the game. We are listing them here with a brief explanation and also we will be showing you how that Entity looks in the game. We will name the entity after the entity number to ensure that every entity is been named here.

Entity 1: Not Confirmed

Entity number 1 is still proposed and many have proposed entity one. We are listing a few of the possible entity one here.

Dark Figures: Proposed by Professor

Cameraman: Egglord Proposals

Entity 2: The Window

Backroom windows can form any non-anomalous window. These windows are the entities of mimicry and are also the source of fear and can lead you to destruction.

Entity 3: Smiler

A hostile entity that can be identified by its signature shining teeth and reflective eyes. Smilers only appear in the dark corner of the room. Smilers are attracted to light and will chase any bright light.

Entity 4: Deathmoths

A big moth which travels around the backroom and it can be very dangerous. While the male death moths are harmless but the female ones can spit acid from mouths and are very dangerous.

Entity 5: Clump

An entity that resembles the clump of human arms which fell in every direction of the room. They are found in tight spaces like vents, cabinets, etc.

Entity 6: Dullers

With a resemblance to humans, it appears in the human form and has very big arms and legs. It is made up of tar. It does not feature any sensory organs like eyes, ears, or nose.

Entity 7: Jerry

Jerry resembles a small bird, Jerry inhabitants level 1 or sometimes level 2 as well. Level 2 is where jerry and his friends are mostly found.

Entity 8: Hound

Hounds are nude humanoid entities with sharp teeth and very big mouths. They have hairs on the head and very long limbs and sharp claws. They are very dangerous.

Entity 9: Facelings

Faceless entity, in general term facelings is called teh people with no face. There are multiple types of these entities in the backrooms. There are two types of facelings in the game, child facelings, and adult facelings.

Entity 10: Skin Stealer

Docile creatures usually wander around when they do not need to feed. In a hunger state, they will tear apart humans while wandering around with their strength. A very dangerous entity as well.

Entity 11: Bursters

Usually found on level 3, the bursters have a human-like appearance, they crawl around the backroom’s space and they have clauses on their backs that explodes in small acid fluid when hunting prey.

Entity 12: Dunks

A boxy entity that has a very long trunk like an elephant that resembles a human arm. They are naturally peaceful in normal temper however they can commit extreme violence when needed.

Entity 13: Transporters

Inhabitants level 3 and above, are human likes entity and they are very tall and dark and always float around the hallways. YOu can fnd the transporters when you rhea the level 3 T junctions of the hallways.

Entity 14: Reviooks

Another extremely dangerous entity is usually found on levels 5 and level 7, they are known for their many legs and they burrow undergrounds in the backrooms.

Entity 15: Wretches

Wretches are found in the shadow of the backrooms. Wretches are a human-like entity that acts like undead zombie, you can feel that they are poorly transformed into wretches and seek water sleep, and food.

Entity 16: Nguithr’xurhs

There are 16 appendages on a Nguithr’xurh, which resembles a large spider. It is highly dangerous to come into close contact with them, but not only are they slow, but they are also not known to chase prey.

Entity 17: Crawlers

A collective name for the entity which suffers from the fungus and now their growth is up to the extent that the infection presents in them are extremely aggressive.

Entity 18: The gentleman of level 5 (Beast)

The head of the cephalopod is a very tall creature with a human body. This gentleman usually roams around in level 5 and the best thing it has is the camouflage ability.

Entity 22: Warning Kites

A warning kites, yes it refers to a group of childish designs. Entity 22 can be spotted when danger is near the wanderer or the oncoming wanderer. Entity 22 will warn the wanderer about the upcoming danger.

Entity 23: Unapproachable Horse

A dark brown horse of unknown danger and age. This entity will be seen on the levels that appear like natural spaces.

Entity 24: Death Rats

The entity is found on the various level of the backrooms. These death rats are found on various levels and you can hear them screaming at each other. Death rats are usually harmless and can be your food source in the game.

Entity 25: Plague Goblins

These elusive, feline-avian entities that scurry about the Backrooms are called Plague Goblins because they resemble medieval plague doctors superficially. While usually timid and inoffensive, they can be a major nuisance for explorers, especially those traveling alone.

Entity 27: Athenian Ducks

They are generally found on level 302 of the game. These ducks are just like normal ducks with normal legs normal feathers and soft to the touch. Do not scare them away as they are skittish.

Entity 29: Little killers

Little killers are in small packs and are capable of hunting down a person. They don’t last long and it is very common for them packs to get dismantled after hunting down prey.

Entity 30: Lurkers

Lurkers as the name suggest, are two glowing eyes that is of different color and possess a pitch-black fog. They are quite similar to the smilers.

Entity 31: Sliders

A creature that looks like a circular mouth peeking out of the wall. They usually sit on levels 1,2 and 3. They look like normal slides from real life.

Entity 33: Counter Entity

A creature made out of steel parts that looks like humans. It uses industrial machine parts and bulletproof vests. These entities will kill other entities and can go to any length for that

Entity 34: Delusion

A visual hallucination is caused by staying in the backrooms for a long time. This entity can be very dangerous given the situation and time.

Entity 35: Light Guides

Light Guides are infinitely small points that radiate light, forming a singularity-like appearance. It is quite rare to find them, but when found, they can guide wanderers to supplies and prevent dangers

Entity 36: Cannibal Cousins

A complete difference appearance from the name. Cannibal Cousins are the vending machine found in the BAckrooms. This entity is almost 6 feet tall and 4 feet wide.

Entity 38: Eyes

2-dimensional golf ball sized are roaming around in the Backrooms. It appears only for a second and then disappears.

Entity 39: Parsitineth

A parasite that resembles the common earthworms. It is found on the nature-based levels in the backrooms.

Entity 40: Corrosive Soap

It is found on the aquatic level of the backrooms. This resembles the soap bubble from real life. It is incredibly hazardous and predatory.

Entity 41: The Artist

A teenage girl who inhabitants levels 57. She has average height brown hair and colored eyes. Her clothes are purple glasses and pajamas.

Entity 44: Gossip Beacons

A very general entity. They can not harm you in the back rooms but they can cause you psychological harm. Gossip Beacons are with the LED light which is embedded in them.

Entity 45: Chupavidas

“Chupavidas,” also known as ghostly humanoid figures seated around a bonfire, are deceptive creatures. They are there to attract the wanderers who travel alone.

Entity 46: Faultcrawlers

They can not harm you physically, but excessive consumption of the Faultcrawlers can kill you as they have a high concentration of poison in their blood.

Entity 47: Stranglers

They only hunt when blackouts. They inhabit level 58. They will walk around the room very stealthily and in the hope of a living they can prey on.

Entity 48: Aiden

The Entity resembles a Caucasian male security guard who wears a mall security uniform and has a security camera in place of its head. If asked for directions, it appears passive and will even give them

Entity 49: Combine

A Combine is the type of organism that resembles a flesh-colored centipede. Its back part is always covered in 5 cm long black fur, which is very similar to human body hair.

Entity 50: The Numbed Man

The more you know about the Numbed man, the more he will know about you So it is better to know very less about this Entity. He knows all your weaknesses and will harm you whenever he wants.

Entity 52: Archravens

Archavens are large birds with 2 pairs of eyes and wings and a beak. Adult ones are roughly 3 feet tall.

Entity 53: The crawlspace creature

A 7 feet tall human-like creature. It uses its short real legs to walk when it is not attracted to the prey. It has two long claws to hold on to its prey.

Entity 54: Grawlix

Grawlix is a friendly entity that likes to play around with any wanderer passing by and it follows them too. But grawlix doesn’t show any kindness when the wanderers are in danger.

Entity 55: Acasthasia

An extremely dangerous entity that will kill you eventually. The blood of the Acasthasia enters the blood of the wanderers and starts spreading through the pores and the bloodstream.

Entity 57: Tiletraps

If you are the loser you are the prey. The tile traps only attack the losers of the game. They are buried under the tiles of the room and provoked only when someone walks above the tiles.

Entity 60: The Replicants

A very humanoid-like entity that inhabits all the levels of the backrooms and they are found very rarely. They have two pairs of metallic appendages and also the metallic bones.

Entity 61: Coconut Snares

Coconuts Snares are hidden in the coconut. They rarely show their body and they are usually aggressive towards the wanderers. They hiss on them when someone approaches them.

Entity 62: Clinker Toys

A zombified corpse. Entity number 62 will hunt for you. They have clockwork are attached to different parts of their bodies. They can vary in appearance and shape. This might create a problem for you.

Entity 63: The Mangled

A giant spyder-like creature that roams around in the streets of level 9. It has very long limbs and a head which seems more like a human head and face. They are very dangerous and can kill you.

Entity 64: Wallpaper Wrath

A giant slug, the wallpaper wrath uses a slimy substance to stick to the walls and ceilings. They disappear into the colors of walls. They can move and climb through the walls and ceilings.

Entity 65: Moley Comedy Club & Bar

Moley and Micky are two entities who run the pub. These pubs entrance has the same entrance which you will find in any other bar.

Entity 66: Shocker Ghoul

They are found on level number 89. They will hang around n the level nearby and can not be stopped from getting into the new levels. It is created by the fishing host with the shocker at level 89.

Entity 69: The Red Colony

The red colony features the red ants. The genetically modified red ants with very powerful mutated mandibles. They can injure humans when they come in contact with them.

Entity 70: Parasitic Paint

As the name suggests, a very strange paint is on the walls of the backrooms. The paints act like acid to humans. The materials of the paint are not sure and can harm the tissues and nervous system.

Entity 71: The wandering Static

Inside level 131, the wandering static lives inside the television and is a skeletal-like creature and it can transport itself to many televisions of the levels.

Entity 72: The Red kins

The Red Kins are the entities that only appear in level 196. The Red Kins can be found on the highest floors and are immortal beings. One of the most dangerous and unpredictable entities.

Entity 74: Argos

The Argos are the tall humanoid that wears an article of clothing that looks tactical under the black cloak and can wield a stranger spear. The origin of this entity is unknown but it is more than 500 years old.

Entity 75: Wranglers

The wranglers are basically snake-like entities that use their bodies to distract the wanderers and also they can confuse their prey and can put them into almost a hypotonic-like state.

Entity 76: What the hell s this? (Rober J Quack)

What the hell is this is the 2-inch rubber duck. The Rober J Quack has a black tuxedo on it and is generally in worn-out condition. It shows so much importance to the players who use it.

Entity 77: The Dreamweavers

An entity that can only be seen while dreaming. The Dreamweaver is not any physical entity it can be found while finding the dream catchers. This entity is an observer and might not attack you.

Entity 78: Allure

This entity roams around the street of level 41. It has a human-like resemblance but it has no regret for any other entity as it has been seen attacked by many but there is an invisible source which protects it like s shield.

Entity 82: Koko

Koko is a highly intelligent AI that Backrooms Robotics created with the express intention of trying to access private data from The M.E.G. Database. The questioned AI was not created to be an AI.

Entity 83: The Hermit

A wandering humanoid monster of unknown origin, the Hermit. It carries a little trailer-sized shack on its back where it makes its home.

Entity 84: King Rasputin Bartholemew III

A large hairy dog that roams in the levels of the Backrooms. The most special thing is the moment the dog is the same as the humans in the backrooms. The red collar can be found on the neck of entity number 84.

Entity 85: Paralies

This creature resembles a garter snake-like parasite. It is really tiny in size. When an essential sentence is spoken, this entity can use its powerful psychic abilities to cause you to tell lies repeatedly to lure victims into the traps.

Entity 86: Jess

Jess is entity number 86. It is the small frog of the species of the Ranitomeya reticulatus. It is usually found in the wet areas of levels 9 and level 11 and can help you when you need any help. She is very attentive.

Entity 88: Hiveminds

plant-like organisms known as hiveminds expanded from Level 4 to Level 8. They resemble an embryophyte and a reptile in size and shape and are about the size and shape of pears. Although they have six root-like legs and incredibly long “heads,” they resemble spiders.

Entity 89: Ants

Ants are a group of tiny, spherical, fuzzy insects who seem to particularly like hiding in the deepest holes of buildings. They can harm humans to an extent but put negligible threats to all of us.

Entity 91: Mr. Freeman

Mr. Freeman is usually found on level 117. Always seen wearing a suit and wire-rimmed spectacles. He can be seen giving lectures often.

Entity 93: Night Stalker

The Night Stalker inhabits Level 480. Although its presence is unproven, some wanderers have claimed to have encountered something that resembles a huge spider and roams the level’s aisles.

Entity 94: Clickers

Clickers clicks. To simply put it, clickers are the typewriters on the wheel, no one knows what type of typewriter it is. It wanders from room to room. With an adult walking speed. They are keen to ignore everything that comes their way.

Entity 95: Reality Bugs

Reality Bugs resemble the Hercules beetle (Dynastes Hercules), a species of beetles native to the jungles of Central America, South America, and the Lesser Islands, in appearance and size.

Entity 96: The Neighborhood Watch

With the objective to capture any wanderer that roams around in level 9. The human eye-like creatures are extremely dangerous and will attack you when they see you. They are very common to the encounters.

Entity 97: Screams Eaters

Ghostly creatures called Scream Eaters are entirely made of liquid silence. They are aggressive when hungry and are sometimes spotted in Level 93 during heavy blizzards. They eat sound waves, an unusual nutrition source.

Entity 98: The Dollmaker

A humanoid entity completely made up of clothes and thread. The Dollmaker inhabits level number 398.1. They wear a black Victorian-era dress, strangely their sleeves can cover the whole of their body.

Entity 99: The Game Master

The lone being that resides in Level 389 (The Gaming Hall), a Level of The Backrooms, is more frequently referred to as the “Game Master.” It has the ability to both summon and generate new entities.


Yes, we wrap up here. A long article about the entities inside the ABckrooms game. This game has all the scary parts and entities that can rip you apart. The game has more than hundreds of entities. We have listed here the entities that are under a hundred. Hoping that now you can be aware of the entities you will face on a certain level beforehand. All the pictures that were available for the entities are added in this article so that you can get an idea of how they will look to you.


Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.